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Study Section
Singleton design pattern in C# is one of the most widely used design patterns. In this pattern, only one instance of a class is created
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Why would we want to use a Singleton? In some programs you would want a single instance of a class, for example a db connection. If you have multiple connections you may have fall into update race proplems or lockups from multiple connections trying to gain access the same db. An implementation of the singleton pattern must: ensure that only one instance of the singleton class ever exists; and provide global access to that instance. Typically, this is done by declaring all constructors of the class to be private; and providing a static method that returns a reference to the instance. We start with createing a ‘Singleton’ class, a .cpp file. #include class Singleton { static Singleton* s; std::string onlyOne; Singleton(); public: Singleton(const Singleton\u0026) = delete; Singleton\u0026 operator=(const Singleton\u0026) = delete; ~Singleton(); static Singleton* getInstance(); void setSingleton(const std::string \u0026st); std::string getSingelton(); }; You need to disable the copy constructor. Now let’s create the .h Singleton header file. #include class Singleton { static Singleton* s; std::string onlyOne; Singleton(); public: Singleton(const Singleton\u0026) = delete; Singleton\u0026 operator=(const Singleton\u0026) = delete; ~Singleton(); static Singleton* getInstance(); void setSingleton(const std::string \u0026st); std::string getSingelton(); }; Now let’s put this all together in main method in the main.cpp file #include #include \
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Singleton design pattern, singleton pattern, singleton vs static class, why singleton is an anti-pattern, why singleton sealed, singleton vs transient